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Ask the Splinter Cell developers!
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Ask the Splinter Cell developers!
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ikona
N-Gage Player
Posts: 327
Registered: 2003-12-19

Message 1 of 13

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Hey guys, just like we did with Worms World Party, here's your chance to post a question directly to the folks working on Splinter Cell: Chaos Theory for the N-Gage game deck.
Post your questions here by Monday, February 21, and I'll take as many as possible and type them up and send them along to the developers to be answered, then we'll post the answers on the website later where everyone can read them.
Be sure to look at our previous interview as well, to make sure we're not asking questions that have already been asked. If you have any questions about this process feel free to ask me on this thread. Thanks!
 My friends list on N-Gage is near max (50+), don't be annoyed if I decline you or drop you... if I don't say hi during a match of RG I am probably playing from my phone!
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2005-02-17 03:10 PM
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Re: Ask the Splinter Cell developers!
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clintonjeff
N-Gage Elite
Posts: 6752
Registered: 2004-06-08

Message 2 of 13

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Qn : Are you planning to make any more Arena-oriented games for the
N-gage ( Tom-clancy related or not )? Are there lots of sam
fisher's moves that we're used to ?
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2005-02-17 03:38 PM
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Re: Ask the Splinter Cell developers!
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webnet10years
Veteran Player
Posts: 1464
Registered: 2003-10-07

Message 3 of 13

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Why are you making it a DS game too and will the DS version have more things than the N-Gage Version
I wish my sig would work
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2005-02-17 05:12 PM
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Re: Ask the Splinter Cell developers!
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deegg
N-Gage Elite
Posts: 3908
Registered: 2004-01-29

Message 8 of 13

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okay, I really appreciate the time and effort gameloft
are taking over their ngage games. the gameloft series have impressed
me greatly, and have been attraction for many gamers to come to n-gage. But
one question remains, will you be sticking with the n-gage? I notice
that splinter cell CT is a DS title also, so does that mean you mabye
will spend more time on your ds projects? this would be a great
dissappointment if this was the fact.
i went very off topic there, so here is my question about SC CT Chaos
theory for nge is looking amazingly impressive, in comparison to the
old legend of the 2D sidescroller that initially graced the nge. The
progress has been very steep (in a good way), will we see any more
games in the future hat will ahve graphics that will better chaos
theory?
my 3rd question Reports on several sites
have told us that the game was restricted to 8 missions or so. has this
been changed? is it to late to chaneg? and is there any other features
in CT that would extend the longitivity of the game?
thanks! deegg
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2005-02-18 10:16 AM
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Re: Ask the Splinter Cell developers!
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shadowrunner7
Veteran Player
Posts: 1355
Registered: 2004-05-01

Message 9 of 13

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1.) Approxamately how many gameplay hours will it take the average gamer to complete? A veteran gamer?
2.) You stated previously that the game would be spread over 8 levels. Will each level be split into multiple stages?
3.) Can you explain the control scheme for the more complex manuevers?
4.)Are any other N-gage projects in the works?
5.)What factors will determine your Arena performance rating?
Thanks! -Shadow R7
http://www.absinthe-review.net
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2005-02-18 10:09 PM
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Re: Ask the Splinter Cell developers!
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rioku
N-Gage Elite
Posts: 3375
Registered: 2004-01-13

Message 10 of 13

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well i think they deserve a huge congratulations! because even just looking at the screenshots of this game make you drool.
my question is this : when were playing will we be able to move around more freely , say if some guy was shooting at us from behind would we be able to turn around quickly and easily get a good aim?
im only asking this because on some games like call of duty and ghost recon it takes awhile before you get good aim on some enemy
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2005-02-20 03:02 AM
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